Nile's new ADC, as well as Sivir, Gwen and Master Yi's rework in patch 12.13
So we waited for a new full-fledged patch from Riot Games! And not as it was a little earlier with the "micropatch" 12.12b. I've split this article into two parts: In the first one, I'll collect all the reworks of the champions and the new bot laner Neela. And in the second you will find a classic analysis of the patch. Well, let's go!
The Embodiment of Joy - Nile
New melee ADC is already in this patch!
Undoubtedly, Nila will be the main innovation of this 12.13 patch, but I can’t bring myself to call the addition of this champion the most important and main item of the update.
However, our beauty with a whip and Indian roots will already appear in the game on July 14th, don't miss it! And let me remind you what skills the new bot laner has:
Безкоштовні дорогоцінні камені, а також щоденні, щотижневі та щомісячні бонуси!
Passive Skill - Infinite Delight
Neela enhances skills that heal and grant shields. If an ally heals or shields Neela, they are also healed or shielded. If a nearby allied champion applies these effects to themselves, they also apply to Nyla.
When Neela finishes off an enemy minion, she and the nearest allied champion gain the normal amount of experience plus half the experience they would lose by being nearby.
[Q]- Slashing Blade
Active: Neela strikes in a straight line, dealing damage to all enemies hit. If she hits an enemy, her range and attack speed are briefly increased. In addition, her auto-attacks begin to hit enemies in a cone, dealing additional damage.
Passive: When Neela deals damage to champions with basic attacks and abilities, she partially ignores the target's armor and heals herself based on the amount of damage. This effect scales with critical strike chance. All of Neela's overhealing turns into a shield.
[W]- Shroud of Joy
Neela covers herself in the mist, speeding up briefly. While the effect is active, she takes less magic damage and dodges all auto attacks.
Upon touching an allied champion, Neela covers them with mist. The ally receives the same bonuses, but their duration is halved.
[E]- Dive
Neela dashes through a target unit, moving a fixed distance and dealing damage to all enemies hit. The Dive can have up to 2 charges.
During the Dive, you can use Slashing Blade, causing a wave. After a short delay, Neela deals damage and buffs her basic attacks with[Q].
[R]- Apotheosis
Neela unleashes a burst of energy and performs a spinning slash, then pulls the affected enemies towards her.
Apotheosis restores Neela's health based on the amount of damage dealt, turning any overhealing into a shield. The effect spreads to nearby allies and scales with critical strike chance.
Yes, this is not Akshan for you with his powdered and wordy description of skills, but looking at the number of words and the mechanics in Neela's skills, Malphite is crying softly somewhere on the sidelines.
All in all, this is a very interesting hybrid character that has both the skills of a full-fledged ADK and assassin, as well as some support features that can save your lane support or jungler when ganking.
As you can see, so far all skills are without exact numbers and scales from attack power and spell power, but this is only because the character is just entering the live server and some numbers will be changed from PBE.
Huge Rework Sivir
Or how to turn the ADC assembly upside down.
Whatever you say, but to convince me that Sivir's rework will not become one of, if not the most interesting and key moment of the patch, will not work. So get to those changes! The rework will completely change the style of the non-champion game, its build and popularity.
Do you also hear how somewhere in the forests of the Freljord the Spirit Wanderer Udyr howls plaintively? Ohh... The poor fellow has been promised a massive rework for several years.
Main characteristics
Health 632 > 600.
Mana pool 325 > 340.
Mana Growth 50 > 40
Mana regen 1.6 per second > 1.2 per second.
Mana Regen Growth 0.18 > 0.16
Attack power 63 > 58.
Attack Power Growth 3 > 3.3.
Attack Speed Boost 1.6% > 2%.
Passive Skill - Fleet
Bonus Movement Speed: 35/40/45/50/55 (at levels 1/6/11/16/18) > 55/60/65/70/75 (at levels 1/6/11/16/18)
Boost Duration: 2 seconds > Haste decays for 1.5 seconds.
[Q]- Boomerang Blade
Base Damage: 35/50/65/80/95 (+70/85/100/115/130% Total Attack Damage) (+50% Ability Power) > 25/40/55/70/85 (+80 /85/90/95/100% total attack damage) (+60% ability power).
Cooldown: 7 seconds at all skill levels > 10/9.5/9/8.5/8 seconds.
Cast Time: 0.25 seconds > 0.25-0 seconds (decreases as attack speed increases).
[New]Critical Chalikar: Now scales with Critical Strike Chance - Deals up to 50% additional damage at 100% Critical Strike Chance.
Mana Cost: 70/80/90/100/110 > 55/60/65/70/75
Projectile Speed: 1350 > 1450 forward 1200 backward.
[W]- Ricochet
Damage: 30/45/60/75/90% of total attack damage > 30/35/40/45/50% of total attack damage
Mana Cost: 75 > 60
[Updated]Buff duration: 3 auto attacks > 4 seconds.
Cooldown 12/10.5/9/7.5/6 seconds > 10 seconds at all skill levels.
[New]Agility Activating Ricochet increases Sivir's attack speed by 20/25/30/35/40%.
[New]Invincible: Now deals 80% damage to minions.
Max Bounces Unlimited > 8 bounces per auto attack.
Bounce Range: 450 > 500 (approximately one more Teemo).
Projectile speed: on bounces 700 > 1000.
[New]Bounce after Bounce: The blade can now bounce to already hit targets, but only once. Priority is given to new goals.
[E]- Magic Shield
Cooldown 22/19/16/13/10 seconds > 22/20/18/16/14 seconds.
[New]Healing Shield: When blocking an enemy skill, Sivir heals for 60/65/70/75/80% of total attack damage (+50% of total ability power).
[New]Staying Happy: When blocking an enemy skill, Swiftfoot (passive skill) is triggered.
[Removed]Not So Fast: When blocking an enemy skill, Sivir no longer restores mana.
[R]- On the hunt
Cooldown: 120/100/80 seconds > 100/85/70 seconds
Duration: 8 seconds at all skill levels > 8/10/12 seconds.
[New]The Hunt Continues: If Sivir engages in a kill while the buff from the On the Hunt[R]skill is active, the duration of the aura is refreshed.
[New](Re)Charge: Each auto-attack while the Hunt[R]skill is active now reduces the cooldown of Sivir's basic skills by 0.5 seconds.
[Removed]Farewell, good hunters: Sivir's attack speed is no longer increased while[R]is active.
[Removed]Swing: No longer grants increased haste to Sivir and her allies at the start of the skill.
A very cool and well-deserved rework for ADC from Shurima. In the last couple of years, Sivir really seemed kind of outdated and with the most simple mechanics that did not allow her to compete with most matchups. I am sure that such a rework will not only return it to the meta, but will make it almost an imboy until the next balance changes.
The desert mercenary build will change from lethality and Manamune to a full build into critical damage and attack speed, something like Caitlin and Shai.
The updated passive will not give her the same ability to catch up with enemies, but it will significantly increase Sivir's kiting potential, which will definitely come in handy for her. And the changes to her shield, which will now restore health instead of mana - another nice bonus, seemingly insignificant, but extra 200 - 300 health for a thin ADK can decide both the outcome of a team battle and an enemy gank.
Ultimate now passively grants cooldown reduction, and Ricochet has a permanent 10 second cooldown and lasts 4 seconds. Adding Attack Speed... Voila! Now the Battle Queen will really become the queen of battles, mass battles, literally. Her[W]in teamfights will be a nightmare for enemy players.
Revamped Sivir - 200+ years of collaborative game design. We are waiting for the upcoming nerfs and Sivir in all the bans of patch 12.13!
Gwen changes
Chick-chick! Riot Games cut the seamstress on the pro scene.
As I noticed before, even in the preview of patches 12.12b and 12.13 by Matt Leung-Harrison, that Gwen's "rebalance" will be more of a nerf for her, primarily aimed at the professional League of Legends, where she does not get out of the bans.
Main characteristics
Health Recovery Growth: 0.55 per 5 seconds > 0.9 per 5 seconds
[Q]- Chick-chick!
Damage per cut: 9/12/15/16/21 (+5% ability power) > 10/14/18/22/26 (+5% ability power)
Last Cut Damage: 45/60/75/90/105 (+25% AP) > 60/80/100/120/140 (+35% AP)
Pure center damage: 100% of total damage > 75% of total damage.
[New]Minion Select Gem: Now deals 75% damage to minions above 20% health.
[New]Minion Pick Paper: Minions below 20% health take 1000% extra damage.
[W]- Holy Mist
Bonus armor and magic resistance 12/14/16/18/20 (+5% ability power) > 17/19/21/23/25 (+7% ability power).
Duration 5 seconds > 4 seconds.
[E]- Loose fit
Bonus Magic Damage on Hit 10 (+15% AP) > 15 (+20% AP)
Additional range 50 > 75.
Cooldown: 13/12/11/10/9 seconds > 13/12.5/12/11.5/11 seconds
First Attack Cooldown Reduction: 50% > 25/35/45/55/65%.
[R]- Embroidery
Damage per Needle: 30/55/80 (+8% AP) > 35/65/95 (+10% AP)
[Updated]New scheme: Gwen can re-cast a skill after damaging an enemy champion > Gwen can re-cast a skill 1 second after the previous cast.
Speaking very roughly, the rebalance came out really good. Less pure damage, due to the meta of tanks and bruisers, which means more magic scales on skills. Less time in defensive skills, more health recovery and resistances.
A very interesting change to[Q], which will now help to finish off minions, which will make it easier for many beginners to play for this champion many times. As for the rest, they changed and weakened the Sacred Fog along with the Free Cut, which everyone shakes after Chik-chik! This way Gwen will become noticeably weaker in the early game and will focus more on farming than bullying the enemy top laner.
Master Yi's Changes
Wuju style is gaining strength again! Will Yi return to the meta?
The Blademaster was recently slashed with a Balance Hammer, slashing it hard and almost removing the build into a killer through lethality. And as Riot correctly points out, he is stronger at low levels of the game, but he can't do anything at high levels. And so they decided to add "stamina" to him.
Main characteristics
Attack Range: 125 > 175
[Q]- First strike
[New]Free to Choose: At the end of First Strike, Master Yi appears in front of the main target at a distance of 75 units. >By default, at the end of First Strike, Master Yi appears in front of the main target at a distance of 75 units. While the skill is active, you can right-click on a map to select a different spawn location within the same distance of 75 pts.
[W]- Meditation
Cooldown: 28 seconds > 9 seconds.
Mana cost: 50 > 40 + 6% of maximum mana per second.
Meditation Damage Reduction: 60/62.5/65/67.5/70% > 90% for the first 0.5 seconds, decreases to 60/62.5/65/67.5/70% for the rest of the Meditation.
Additional Damage Reduction: Damage is reduced for an additional 0.5 seconds after the Meditation ends, up to a maximum of 4 seconds in total >Damage decreases for an additional 0.5 seconds after the Meditation ends.
Increasing the attack range of a melee champion, especially an assassin, is something very interesting. With such a range, he can even hit through thin walls, but this is under very ideal conditions. Otherwise, it will just help Master Yi reach his goal more often, instead of running after it.
What's more, with the ability to choose where to spawn when exiting[Q], Yi will be much more efficient at chasing or even kiting enemies. And it is also possible to run through the walls if the enemy is point-blank at her. I am sure we will see more than one highlight and a moment where this happens.
And Meditation, which has almost completely removed the cooldown, and even increased the damage reduction to 90% in the first half second, will become a nightmare for those whom he will dive under the towers at the beginning of the game. Perhaps this will lead to a return to the lethality meta, since Yi will now be able to be in his[Q]half the time and sit out in[W]the rest of the time. A very controversial change.
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