DOOM Eternal Composer Says He Wants To Release His Own Soundtrack But Can't Get Bethesda Permission
Mick Gordon, who worked on the soundtrack for DOOM Eternal, said on his Twitter account that he wants to release his finished version of the accompanying music for the game, but he is unable to get the necessary permission from the title developers, Bethesda Softworks. He did not talk about exactly what answers he received from the game studio and whether he received any at all. So far, I have simply limited myself to the fact that repeated attempts have not been crowned with success.
I've made many, many suggestions to re-do the DOOM Eternal soundtrack...
But I can't get them to say yes.
Безкоштовні дорогоцінні камені, а також щоденні, щотижневі та щомісячні бонуси!
What to do?
The music for DOOM Eternal was eventually released without the participation of Mick Gordon himself, who wrote many of the tracks for the game. Bethesda Softworks decided to end their partnership with him, as Gordon repeatedly shifted deadlines and delayed overall development of the game. As a result, it was decided to hand over part of the work on the game's music to Bethesda Softworks' audio designer Chad Mossholder. For subsequent DOOM Eternal expansion packs, music was written by Andrew Halshult and David Levy. They tried to keep the style previously set by Mick Gordon, but the differences are too significant and most fans liked the music from DOOM and DOOM Eternal more.
It should be noted in a special way that the success of the DOOM relaunch in 2016 is attributed by many to the excellent work done by Mick Gordon, and since the release of DOOM itself, the Australian composer has gained a lot of fans around the world. As such, expectations for the DOOM Eternal soundtrack were very high. Due to the fact that some of the work had to be done by Chad Mossholder, many fans did not like some of the final quality details. Players noted the low quality of mixing tracks and the presence of gameplay sounds there. Mick Gordon enlightened them in this area and said that he had nothing to do with this. In addition, he did not work on all the tracks, but only on a few of them.
Mick Gordon received the Best Sound Design and Best Rip and Tear award at The Game Awards 2016. Then he flew in from Australia to play this track live for fans, as well as BFG Division and music from Quake 2, which he was obviously inspired by when writing the soundtrack for DOOM.
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